function spawnProjectile(toy, target) local origin = toy.PrimaryPart.Position local direction = (target.PrimaryPart.Position - origin).Unit local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = {toy} raycastParams.FilterType = Enum.RaycastFilterType.Blacklist local result = workspace:Raycast(origin, direction * 500, raycastParams) if result and result.Instance and result.Instance:FindFirstAncestor(target.Name) then applyDamage(target, toy.Damage.Value, toy.Owner.Value) end -- Optionally fire a RemoteEvent for client visual effects ReplicatedStorage.Remotes.ToyFired:FireAllClients(toy, target.Position) end C) applyDamage (server)
Toy Defense Script Work — Roblox
function spawnProjectile(toy, target) local origin = toy.PrimaryPart.Position local direction = (target.PrimaryPart.Position - origin).Unit local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = {toy} raycastParams.FilterType = Enum.RaycastFilterType.Blacklist local result = workspace:Raycast(origin, direction * 500, raycastParams) if result and result.Instance and result.Instance:FindFirstAncestor(target.Name) then applyDamage(target, toy.Damage.Value, toy.Owner.Value) end -- Optionally fire a RemoteEvent for client visual effects ReplicatedStorage.Remotes.ToyFired:FireAllClients(toy, target.Position) end C) applyDamage (server)
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